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Guide Index. Hint: Asteroids divide into several types due to the amount of ore they c on tain. The D-type are the. A-type also c on tain a valuable core priced higher. You will on ly receive a standing b on us from members of facti on s that you have a good standing with. That means the base reward is. These hints and tips secti on s c on tain spoilers. Please do not. Whilst the storyline is still running, you can visit Void Space by entered wormholes that appear on the.
However on ce you have completed the storyline, wormholes like that no l on ger exist. So how do. Select "Khador Drive" where you will be asked whether you want to jump into Void Space. If you say "Yes", the Khador Drive will charge this requires 1 energy cell and you will then.
To return from Void Space, simply reactivate the Khador Drive again and you will. Note: A later update added the possibility that energy cell's appear in Mido so you d on 't get stuck there.
The quickest and easiest way to make m on ey on ce you have the Kador drive is to get a ship or. Doesn't take many trips. To find out where to sell your goods, touch the i symbol next to the commodity and see where the high. I have made.
With lasers, you are advised to close the distance, and attack up close, using missiles when you can. With the Beam lasers, you are advised to keep the target within medium range, using boost to accelerate. Thermos are an interesting weap on to use. To make an effective attack, on e must be quick with boosts,.
At initial attack, keep. Then, the player must. The drawing rate of the Abyss engine will not allow for more than a. There actually is no better tactic than to go up close. Easiest to use of all weap on s. Blasters are the children of mass drivers and lasers, preserving the damage of lasers, with the increased.
To make effective use of this type of weap on , on e must equip dumb-fire rockets. Use boosters to close the distance and fire missiles liberally, and. Your blaster will paint a line of bolts across space, most, or even some.
The rockets will make up for the lost hits, leading to a quick takedown. When you boost, missiles get a brief jolt of speed, allowing for missiles to hit your targets quicker. This also seems to make unguided rockets and bombs far faster than their normal. Combine this with the. When you're playing, the stati on s you visit are marked with a checkmark, and when every stati on in a.
If you remember to always check the. All the weap on s and equipment in game excluding Blueprints' on es can be found on the hidden. Below is the list of all their types and where to find them:.
Galaxy on Fire 2 Guide - Free. Not the hardest hitters on the market, but they definitely make up for it with shooting speed. Weak and not as fast as you would expect, but it gets the job d on e for lowest levels. Do not miss the chance to swap it for something better however Micro Gun Mk2 - A slightly better alternative to its predecessor thanks to increased loading speed, however the damage is still as low as it gets. Scram Cann on - The fastest shooting weap on the m on ey can buy, and while the damage is still as low as ever, the bullet and loading speed has increased tremendously, making even 2Damage inflict a lot of pain on your enemies, torturing them with extremely frequent low damage hits.
Most effective when more that 1 is installed. There is no other quite like this on e - start shooting the target, and see how enemies HP slides down to 0 in mere sec on ds.
This baby makes the killing process the most pleasant. The materials needed, however, while not expensive, are quite diverse and will take some time to collect. The result is quite worth the chase through if you prefer fast shooters, over heavy hitters there are better opti on s still Railgun series are another fast shooting series in the game that fills the technological gap of fast shooting weap on opti on s in the game.
There is no particular difference between the Railgun and Scram cann on , they all are fast shooting low damage dealers. Recommended to use in pairs at least. Not worth the time spent on the assemble it, unless you are hard pressed for cash. The quantity of recourses is not a problem with this blueprint, however different categories of Commodities demand a lot of time to look for them.
Look for the blueprint in Eanya system, on Kallsta Omba stati on. While other weap on types distinguish themselves by being the fastest shooting, or having the l on gest range - the Blaster Type weap on s on average deal the most damage per shot than any other. When the disrupti on is severe enough, enemy pilot loses c on trol of their vessel, leaving you free to take their cargo or shoot them down while they can't move.
Enemy ship eventually recovers, however. Luna EMP Mk1 - by no means the main weap on of your ship, this weap on excels in supporting your fighting style and providing opportunities that no other primary weap on can offer.
Deals no damage and low EMP damage to the enemies. A very early game opti on , and has to be replaced by the better versi on on first opportunity. Dia EMP Mk3 - l on gest range, highest EMP damage, this is the best model of its kind in the game, as dem on strated by high price mark. However the weap on is extremely useful in "Recovery" missi on s, but be careful - it doesn't deal any actual damage to the enemy.
The "meat" of the Blaster Type weap on s, the highest DPS armament available in the game, these bad boys will rip your target to shred so fast it w on 't know what hit him. Only drawback to seemingly perfect weap on is its range, which is trampled by majority of other weap on s.
It makes up for it with extremely high DPS, and a semi-average range of m making it an extremely dangerous weap on. Ridil Blaster - following up on the previous model, this on e increases its loading speed, making it DPS much higher than its predecessor. The on ly drawback now becomes the range that dropped to m that brings you very close to the enemy.
The short range however it a sufficient drawback to think about an alternative, however combining this blaster with a l on g ranged weap on will make your ship a universal all around fighter. N'saan - a good DPS for lv1 tech make this an appealing weap on for beginners, but a slow loading speed and close range al on g with a fairly high price and the fact that the weap on is limited to Vossk stati on s somewhat discourages the buyer.
K'booskk - a good follow-up on its previous model, K'booskk still suffers the same drawback and therefore is quite a rarity to see in a starting game. And by the time the player gets to the mid-high end game, the blaster becomes obsolete. H'nookk - perfect mid game weap on with a good range, high DPS and great loading speed, this blaster will be a serious threat to your enemies.
Not a very demanding list, it still makes you run around the universe for a while. For every on e else who likes quality - this thing packs a pretty heavy punch, but a short range and high price are a sufficient drawback to c on sider another blaster. This c on cludes the Blaster Type weap on s. These weap on s, while having a high damage output, lack the loading speed and each missed shot comes at a lot higher price than any other weap on. The biggest advantage of Laser weap on s is their range - going as high as m, they will deal with your enemies before they even see you.
Nirai Impulse EX1 - on e of the first weap on s you will see in the game, it is a very basic model and while it has a surprisingly l on g rage for its tech level, it is inferior to most any weap on on the market. Nirai Impulse EX2 - a sufficient progress from its previous model, this laser can give its pilot a good appreciati on of a difference between Laser weap on to any other.
A l on g range and semi-high output with a decent recharge rate make it a good starting point for fans of Lasers. Nirai Charged Pulse- a pincacle of Nirai series, this laser a faster loading speed than its predecessor and higher damage, however its range is reduced to m and it is still c on sidered a low-mid game laser series. While succeeding in besting the Nirai series, almost all Terran alternatives are superior to the Vossk lasers. Still, its relatively low price makes it a good choice for beginners, expanding their curiosity in Laser weap on s field.
Sh'koom - an improved versi on of V'skorr, it has a slightly higher damage, slightly l on ger loading speed and slightly higher price, while range stays the same. Pretty much a trade between damage and reload speed. Worth a try to feel the difference. Berger Laser Series: Berger Focus1 - while quite an expensive toy for its tech level, its range make it a formidable weap on. Be careful when bringing it to the close combat fight - almost a sec on d worth of recharge, it takes a while to recover after each missed shot.
Berger Focus 2 A1 - an improved, more powerful model, as well as slightly faster recharge rate and further range compared to its predecessor, this weap on is a formidable tool of destructi on , however as with any Laser - think twice before using them in close ranged fight. Berger Retributi on - the best laser in its tech level, the Retributi on model improves even further, shoots faster and deal even more damage.
Berger C on verge 4 - The best Laser weap on available for purchase, this sniper rifle will easily deal with the majority of enemy force before they get close enough to you.
Loading speed is slightly slower than the previous model; however the damage output is significantly faster. Well worth the price, however it is recommended to use it in combinati on with close range weap on s.
While Berger series sacrifices a bit of fire power for faster recharge rate, the M6 weap on s go all out on damage and sacrifice loading speed. M6 A1 "Wolf" - just as Berger series, these weap on s are a l on g-range, slow-recharge type and while powerful as a sniper rifles, they are at a big disadvantage when brought to close range. The "Wolf" rifle, while a high damage output, has excepti on ally slow recharge rate. M6 A2 "Cougar"- a very powerful single shot weap on , dealing as much as 34 damage per shot, it suffers from 1.
M6 A3 "Wolverine" - just as descripti on sais - this Primary weap on has the highest single shot damage in game. Very few targets will get close to your ship after receiving several bullets from this cann on. Berger Retributi on is a very close sec on d to this Laser, and is mainly up to users preference - either high damage or fast recharge rate.
Not a high recourse requirement, it requires another weap on to make it. This c on cludes the Laser secti on. Thermal weap on s - a unique weap on , when not locked on the target - it spreads the shots, damaging anything in its reaching area. When locked on the enemy - each shot becomes a guided projectile, following its target. Thermic o5 - the simples versi on of thermal weap on s, it gives the user an opportunity to experience all advantages of this weap on type.
While range and damage are quite low, the guiding projectile aspect of the weap on makes it an appealing alternative to other weap on. ReHeat o10 - a big improvement to its previous model, it has more than twice the DPS, l on ger range and a lot faster loading speed, this weap on really shows the power of Thermal Fusi on , the targeting advantage is an essential part and with this model - especially worth a try.
The on ly drawback is a high price compared to its predecessor. MaxHeat o20 - the best of Thermal weap on s, this model provides you with extremely fast loading speed and a good range, as well as guided projectiles. Turrets offer a unique flexibility opti on to the player - when if Free -view mode, you can operate the turret to shoot at the targets on either side of your ship as well as behind it.
The on ly drawback - you cannot pilot the ship while using a turret. However with such a l on g range, it can be an interesting alternative to Laser series.
With a good price-to-DPS rati on , this turret is a great opportunity to try out the c on cept. L'ksaar - the best turret in the game, this on e has excepti on ally high price, which is rivalled on ly by its enormous range, even if you could lock on a target m away, it w on 't be there when the first bullet reaches it.
However, having all the advantages of previous turrets, and then some, it definitely offers a new and unique battle style to any fighter. Worth every cent if you are surrounded - det on ate this beauty near yourself to deactivate most of surrounding enemies. The price fully reflects that, and even in a tight spot, will make you think twice about launching it.
The result, however, will knock out even the toughest target. While the price is sufficient to use it frequently - when used, the whole field will stop moving for a while, thanks to its 37km radius. Missiles: The fastest pieces of metal in the game, carrying a deadly charge of various proporti on s that will make your enemies regret they ever spotted you - the l on gest range of all Sec on dary weap on s, fastest speed, and while not as deadly as nukes, they recharge faster, and Edo - While it has the lowest tech level, and extremely low damage, it is still self guided and will prove useful at first stages of the game.
S'ko on n - a self guided missile with a pretty high damage, loading speed is not particularly high, so firing those in quick successi on s can be helpful even at later stages of the game. Navigati on is fairly good and while you see your target - the missile will find it. Mamba EMP - the advantage of this missile over more powerful EMP bombs is its self guiding feature, as well as exceedingly l on g range as well as high speed.
Intelli Jet - while not the str on gest missile, it certainly is cheap to produce in large quantities, and will definitely aid any on e who managed to get, while few, but fairly diverse set of recourses. However, if m on ey aren't a c on cern for you - there are better alternatives on the market. The on ly are these missiles excel above any other - its their speed, the fastest missiles you can find. If you feel like increasing your "good produced" count, or want to try these out, or collecting blueprints, you can find this on e in Y'mirr system, on stati on K'mirkk.
While Rockets lack the guiding system, and in general deal less damage than Missiles, lach flexibility and variety. The on e advantage is their blazing fast reload speed, which makes them dangerous support weap on s, especially in close combat. They also distinguish themselves as the cheapest sec on dary weap on s, allowing for mass supply quantities, and combined with fast reload speed - it becomes a formidable support weap on.
G'liissk - straight shooting Edo alternative, this Rocket has almost three times faster loading speed than its Missile counterpart, and while its range is short - its price is low - thanks to that you can buy many rockets, fire many times, and kill many enemies.
Jet Rocket - a slightly better Rocket than G'liisk, this on e has excepti on ally fast loading speed, and when plentiful in supply, can be fired almost as frequently as majority of primary weap on s, and faster than most lasers. The fastest sec on dary weap on loading speed in game. EMP Rocket MK1 - this rocket combines in itself both the EMP and the damaging charges, both of them weak and almost useless in mid-late game, however thanks to its fast loading speed, it can prove useful in early game, when fired frequently.
EMP Rocket MK2 - a big improvement on its previous model, the Mk1 , this rocket, while still does not follow its target, now packs a lot more damage for its price. It still inflicts relatively low EMP damage, but as with other rockets, thanks to fast loading speed it can be arguably useful in early-to-mid games. Amour Rocket - a fairly powerful rocket, but even the blueprint versi on does not have a guided navigati on system, it does not follow target, flies straight, and deals an average damage for an average loading speed.
It is fairly diverse, with EMP damage as well as dealing 72 normal damage. Recourse requirement isn't very high, but for the same price you can buy almost 20 JetRockets, and probably be better off. Their category holds the biggest magnitude of explosi on. When used on a battlefield - it will deal huge damage to every surrounding ship, be it friend of foe.
The destructive power is so high that two of the str on gest on es will be enough to destroy pirate stati on. AMR Tormentor: The weakest on e am on gst the Nukes, this bomb is still a lethal weap on of mass destructi on. With damage and 20km radius of effect, it will damage, if not complitely destroy - most targets on the battlefield.
When used in sequence and det on ated close to clustered enemies, there will be nothing left, but loot. AMR Oppressor - the str on gest Nuke available on the market, it hits more than twice as hard as the previous model, and while the recharge rate l on ger, the area of effect is much bigger, hitting 30km radius it will deliver your enemies to oblivi on.
With damage and enormous magnitude, it will destroy any target with on e strike, The pirate stati on takes two direct hits from this Nuke, and to completely clear the battlefield of all ships, it takes of these beauties. Excellent additi on to any arsenal. A demanding set of recourses, from technology to explosives to radiati on , this Nuke producti on will make you run around the galaxy for a while, however the result is much more than you can expect.
Find the blueprint on L'ikirr stati on in Dom'bak system. Equipment: IMT Extract 1. K'yuul - a Vossk drilling technology which enables you to easily mine cores from A class asteroids - the best handling on the open market, the on ly drawback - the cores are about the on ly thing you will get from the asteroid - low ore yield, again, makes you choose between Core mining and plentiful ore yield.
A definite must for any miner out there. Gunant's Drill is for those, who go above and bey on d the existing market standard - Go to Mido system, and visit Var Hastra stati on Lounge for the blueprint of - hands down - the best drill in the game: Highest yield and the best handling - but it comes at a cost of time and effort to gather the required comp on ents to assemble this masterpiece: The next thing you get after receiving a drill is - a scanner - not on ly they are useful for identifying the asteroids ore saturati on , but scanners also help you find spies missi on requirement and check the cargo of nearby passing ships.
Telta Quickscan - the basic of basics that takes hours to lock on the target, doesn't reveal cargo holds, and just barely shows A class asteroids on scan.
The on ly positive aspect - it's dirt-cheap , and therefore perfect for novices. Telta Ecoscan - descripti on says it all - low price and ability to scan cargo holds of other ships make it a worthwhile investment. However - by the time you lock on the enemy target , you will most probably be dead. Hiroto Proscan - notice, that while this scan doesn't have any extra features than its predecessor - the lock- on timing is sufficiently reduced, which makes its price go up by almost 5 times.
Hiroto Ultrascan - just as it's name suggest, this scan is the best on the market thanks to its unique features to show class A asteroids without in-depth scanning. No hardcore miner can go without the best scanner in the game.
The next thing that generous Gunant shared with you, was an armor plating for your ship, good old piece of metal to protect against lasers: E2 Exoclad - paper thin plating that will save your life several times in your first few hours of gaming.
Keep in mind that armors do not regenerate by themselves so it's best to compliment them with a shield. E6 D-X Plating - the best plating that Terran space has to offer, good armor protecti on , and a high price make it a fairly decent investment for a dedicated player.
It will repair itself al on g with the shield, bringing your life expectancy to a new heights. This armor is a must for players that strive for "Gold Killer" medal - shields aren't enough to pull you out of a tight spot anymore. This beast will take on a rocket and w on 't flinch.
Check Y'mirr System - Rr'ostam Stati on for the blueprint. Best armor in the game comes at a high price of blueprint and recourses needed, as well as a lot of time mining the necessary ore, but it's well worth it. The logical thing would be to tell more about the repair bot that was menti on ed before, so, here goes: Ketar Repair Bot - Do not be fooled by its availability and low price, this thing is an essential asset in your c on quests all throughout the game.
Remember how many times shields' regenerati on al abilities saved your life? An absolute must at any stage of the game. Low capacity is compensated by arguably fast recharge rate, but as l on g as it can recharge - this shield will prove to be useful again and again Until you find an alternative.
Riot Shield - a better shield than the Targe, but not by a large margin - the capacity is greater, but the recharge rate is more than twice as l on g, good for a short brawl, but on ce it runs out - next to useless in a l on g fight.
Fairly good defense balanced by an acceptable recharge rate. A decent shield for start-to-mid way of the game. When going to Void Space - its a choice between life and this shield. Fluxed Matter Shield - vastly superior to its retail counterpart, this "strictly blueprint" masterpiece brings your protecti on to a whole new level.
You are no hardcore player until you have this shield to protect your sound sleep. Nothing comes cheap, and most certainly not this thing - the recourses needed are diverse and required in high quantities - frustrating and time c on suming, but pays itself off almost instantly. Looking at all this great protecti on opti on s, you might think that there is nothing more for your ship to have, and that's where pirates catch you off guard - no matter how well protected you are, if you can't dodge the bullet - you are a sitting duck: Static Thrust - a booster to your maneuverability Resp on se speed of your ship is a noticeable requirement after the first flight in Betty.
These steering nozzles are proven to be more and more valuable as the game progresses and quantity of your enemies increasing. To fully appreciate the difference between nozzles - swap them in between missi on s, or remove them altogether to really feel the need for them. Mp'zzzm Thrust - notice the difference in prices between this on e, and the previous, and even through the effect increased by just a small amount - the price rocketed.
However it pays for itself on the battlefield by saving your life on a daily basis. Pulsed Plasma Thrust - more than doubling your performance on the field, this Thrust deserves every penny and then some.
No matter what ship you are using - with this hi-tech enhancement - even the old Betty would present a challenge on the battlefield. If you are mining, trading or looting so much, that the cargo hold becomes too small - there is no need to stop, just get yourself a compressi on device, and see how big your cargo hold can really be: ZMI Optistore - the bigger the size of the original cargo hold, the greater the effect of compressors.
Ultracompactor - almost twice the size of previous model, this device really gets your trading underway. Especially if equipped to ships like Hernstein or Cormorant. Increasing your cargo hold almost twice - trading never been as fast or as profitable.
Even the smallest cargo hold will become usable for looting or trading when the need arises. As with Passenger Cabins - you can equip multiple compressi on devices on to your ship, increasing the cargo hold even further. If equipped - it makes your cargo hold twice as big, allowing for heaviest loads of goods to be transported. This is the ultimate in compressi on technologies.
The best in the game. Fairly demanding on recourse requirements, but well worth the effort as it will serve you for a very, very l on g time. However these few sec on ds are all that stands between you and death - even the basic booster will save your life.
Cyclotr on Boost - even if slightly better than the previous model, this booster is more than capable to get you out of trouble, and let that trouble loose on your enemies - l on ger lasting boost will allow you to get behind your opp on ents for a perfect payback. Synchrotr on Boost - the value of this booster is undeniable and pays for every cent you gave for it - this thing will get you very far, very fast.
Such speed allows for countless strategies during battle, as well as freedom to experiment. There is more to the game than fighting, there is loot to be collected, and that loot is worth just as much as the battle itself, that's why tractor beam equipment is an important asset to the battle at hand.
For others however, an essential part of income, when missi on s are not enough - pirate remains are sold off for a pretty penny. AB-2 "Glue Gun" - this model is two times faster than the previous on e, and three times more expensive - but it gets the job d on e, and loot collected.
AB-3 "Kingfisher" - Top class tractor beam, so fast that it allows loot collecti on right in the middle of the fight. For those quick hit-and-run missi on s when strength is not enough - this model get you quick extra cash.
There are times when you d on 't feel like fighting, when you want to cruise around the galaxy enjoying the views. Well, you can have all that, and even make some cash on the side: Small Cabin - there are missi on s that require Cabin equipment for passenger delivery. This is the smallest versi on , and will on ly work for low income missi on s.
However there's a catch - you can equip as many Cabins as you like, Small Cabins can fit more passengers, allowing you to transport a lot more passengers and complete more high cost missi on s. Medium Cabin - when small cabins d on 't cut the chase, it's time to get something bigger, this versi on allows for up to 5 passengers, and with the opti on of fitting multiple cabins - taking on high-pay missi on s w on 't be a problem. Large Cabin - twice as big as its previous versi on , this baby can house 10 passengers at on ce, restricting you from on ly the rarest missi on s.
However, two of these will get you access to all passenger missi on s to date. If boosters and nozzles are not enough and you want to keep the mystery going - on ly the invisibility can help you.
And that's exactly right: Sight Suppressor II - getting out of tight spot, sneaking behind on your opp on ents or just stealthily flying by to the stati on s - whatever your need might be - d on 't forget to feed this baby 2 Energy Cells per use, and it will get the job d on e. U'tool - Vossk' resp on se to Sight Suppressor - shorter durati on , and faster recharge rate, as well as lower Energy Cell c on sumpti on allows for flexible use on the battlefield. Shadow Ninja - a true testament to the ninjas of old - this devices makes you invisible for so l on g, that the whole fleet of enemies w on 't know what hit them.
This device provides solid 40 sec on d invisibility for 5 Energy Cells - high results demand high costs. Check K' on trr system, and look for E'kkide stati on - the blueprint is sold there.
Recourse requirements are fairly high and very diverse, making you run around the galaxy for a while, however - it dominates the market alternatives by such a large margin, that its completely worth the chase.
Geologist - mined every type of ore. Geologist - mined every type of ore cores. Killer - more than kills. Miner - mined t of ore. Miner - mined 25t of cores. An essential piece of apparatus for anyone who wants to mine ore professionally.
It is easily the most powerful booster on the market. The Vossk restrict its sale, perhaps to avoid granting their enemies an advantage. Very useful for those who often find themselves in a firefight. A good aim is rewarded with the greatest penetrating power of all automatic primary weapons. In the wrong hands, this weapon poses an enormous threat. Their special composition is triggered with electrical stimulation to unleash a continuous chain reaction, allowing for an unprecedented rate of fire.
Unfortunately, its production requires vast quantities of resources, so the weapon is increasingly rare and a popular target for thieves, who steal them from unattended ships. Although the technology is currently being replaced by the more powerful Blaster series, the Converge remains popular with all races. The company GalacticArms saw a good business opportunity and developed a powerful EMP weapon, which was then seized by pirates.
The upside is that pirate raids on dealers tend to be less dangerous these days as trader ships are usually only paralyzed, rather than damaged.
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