View source. History Talk Iron sights. Dual Wield. Universal Conquest Wiki. Higher damage, larger magazine, more ammo, Dual Wield. Assault rifles. Submachine guns. Light machine guns. Sniper rifles. Lethal Grenades. Tactical Grenades. Unobtainable Weapons. Wonder Weapons. Assault Rifles. Submachine Guns. Tactical Rifles. Light Machine Guns. Sniper Rifles. Field Upgrades. Machine Guns. Specialist Weapons. Melee standalone. Power-up weapons. Call of the Dead is inspired by legendary horror writer and director, George A.
The level also features four all new multiplayer map. Release Date. A lot's changed! There have been some great new fight scenes that deserve recognition, but more than that, the way we look at movies has changed a lot too. So we thought the greatest fight scenes of all time deserves another look. Do we still like the picks we made back then?
Or the categories we broke them down into? Many types of Power-Ups are available on the map. Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.
Use the claymores on hordes to get the most points for the use. The Mystery Box costs points and responds to new location after being used a number of times, the spawn location of the box can be seen on the board in the center of the theater. The Power Switch is located on the Theater stage just behind the teleporter, activating the power will open the theater curtain and the door leaving the theater into the main spawn, the switch will also activate the teleporter, door traps and the perk machines around the map.
In solo, you will not need the power to buy Quick Revive. The Teleporter on the map is found in the theater and will need to be linked to the mainframe every time you need it, after linking it will teleport you to the Pack-A-Punch machine that is located in the projector room that looks over the theater area, you can use this room to look down on the zombies. After the second timer has completed you will teleport back to the main spawn with a chance of going to a random room before the main spawn area.
Gun Turrets can be found on the map, one in the speed cola room and one in the main theater. Players can activate them by spending points on them, each one will shoot any zombies in range and last just a few minutes. Many Electric Traps are found around the map, each one closes of a doorway and kills zombies that run through it, it will also down players. These traps are great for conserving ammo at high rounds when training zombies.
The muzzle flash will also be purple, and the weapon will have a high-pitched firing sound. The Hellhounds take less bullets to kill but are much quicker than normal zombies. Killing the last one will drop a Max Ammo Power Up.
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